With Winter and completion of 2020 in sight, China’s esports industry saw a slowdown in brand name collaborations and sponsorships. Making things worse, the market downturn might be extended beyond the shadow of the COVID-19 pandemic in Shanghai.

From Nov. 20-22, Shanghai reported six new COVID-19 infection cases, all from Pudong District, and five of them operated in Shanghai Pudong International Airport (PVG). On Nov. 22, the Shanghai federal government launched an emergency following the COVID-19 verification, testing over 17K people in the PVG, and receiving one favorable case, according to stated-own publication People’s Daily. On Nov. 25, China recognized the Shanghai Pudong District as a “medium risk location.”

Shanghai plays a significant function in China’s esports industry, as the government is anticipating to make the city end up being a “worldwide esports center.” In reality, more than half of Chinese esports business are headquartered in Shanghai, consisting of production business VSPN, ImbaTV, Mars Media, Edward Video Gaming (EDG), Vici Video Gaming (VG), and QGHappy, among others.

Over the past month, Shanghai effectively hosted two global-scale esports tournaments: the League of Legends World Championship (Worlds 2020), and the Peacekeeper Elite Champion (PEC), both in Pudong District.

Amongst the top stories in China’s esports industry: the Wuhan local government is validated to host the Worlds 2021 knockout phase; Tencent faced reaction for copyright strikes against Dota 2 and World of Warcraft videos on Douyin; DouYu signed a strategic collaboration with Wuhan University of Technology to establish live streaming innovation; and TOP Esports League of Legends players appeared in the Audi cubicle at the Guangzhou International Motor Show Audi cubicle.

On Nov. 22, the Wuhan government released its esports plan on its official WeChat platform “Wuhan Release,” pointing out that the city will host the knockout phase of the 2021 League of Legends World Champion (Worlds 2021).

” Wuhan is presently connecting to game publishers like Tencent to host worldwide esports competitors. Meanwhile, the knockout phase of Worlds 2021 will be hosted in Wuhan,” according to the statement.

In addition, the statement discussed Wuhan will invest ¥ 10B RMB ($ 1.52 B USD) to develop an “esports industrial structure,” in conjunction with anime, video gaming, film, and music industries.

Wuhan was widely understood in the West since of the COVID-19 pandemic. As highlighted in TEO’s previous article, The Esports Story of Wuhan, China hosted the League of Legends World Championship for the very first time in 2017. Wuhan was the city to host the group phase of the competition, and initially lit up the Yellow Crane Tower to promote the event. The city likewise has numerous connections with the Chinese esports market as the house of esports organization eStar Gaming and live streaming platform DouYu.

TJ Sports and Riot Games have not confirmed this details, at the time of writing. The Esports Observer has reached out to TJ Sports for more information.

” After an internal examination, we confirmed that the copyright reports were started by Tencent,” Douyin said in its declaration. “Our personnel failed to determine if the reported contents belong to Tencent’s intellectual home, due to massive reports started by Tencent. Some related videos were taken down on mistake.”

In addition, Douyin likewise mentioned that Tencent clarified that the business owns the copyright and permission of the content if it consists of the video footage of Tencent-owned games, such as League of Legends, Honor of Kings, or Peacekeeper Elite.

” We do not concur with Tencent’s proposition, but we require to comply with the law,” Douyin stated. “We hope Tencent could also check the contents before reporting, in addition to regard various users and gamers.”

Since 2019, Tencent has actually released injunctions against ByteDance’s Douyin and Xigua video platforms, prohibiting unapproved Honor of Kings and League of Legends videos on these platforms.

The Esports Observer has actually reached out to Tencent for remark, and will update the article if we get an action.

On Nov. 23, Chinese live streaming platform DouYu signed a strategic collaboration offer with the Wuhan University of Technology to establish live streaming innovation in eight areas, such as expert system, blockchain, and a live streaming threat acknowledgment algorithm, among other things.

Wuhan-based DouYu was really the very first unicorn internet business in the city. In 2016, DouYu raised a $100M Series B financing round, led by Tencent, and reached a business appraisal of $1B. Now, DouYu is expected to combine with Huya in 2021.