Viking survival video game Valheim has actually sold 2m copies in less than two weeks
Valheim, the breakout viking survival game from developer Iron Gate, shows no indications of slowing, having actually now sold over 2m copies in less than two weeks of early gain access to release.
Iron Gate released Valheim into Steam early access on second February, and its popularity quickly escalated. It commemorated a peak of 160,000 concurrent players within its first week of release, and that’s more than doubled in the days since, topping 367,000 concurrents as of today.
Those numbers, if you’re wondering, have pressed it passed such perennial Steam favourites as Group Fortress 2, Grand Theft Car 5, and Ark: Survival Evolved, with just the likes of Dota 2 and Counter-Strike remaining unbothered in the concurrent rankings.
It likewise makes Valheim the most recent in a growing list of indie multiplayer titles to delight in meteoric success over the in 2015, signing up with the likes of Fall Guys (which smashed through the 2m sales barrier in its first week on Steam) and Among Us, which struck a peak of 1.5 million players last September – delighting in belated success after a comparatively muted launch in 2018.
Valheim, if you’re unknown, sets 1-10 gamers loose in a lushly lo-fi procedurally-generated purgatory, pushing them towards an ultimate objective of slaying Odin’s competitors and reaching Asgard. Before that, however, there’s an entire load of co-operative expedition, crafting, and fighting to be done, as players slowly assemble the tools required to defeat powerful ancient beats (and to build nicely homely huts).
“Everybody at Iron Gate has actually really been appreciating all the messages, love, concerns and thoughts from all of you, so please keep them coming!” the developer wrote in its 2m players announcement on Steam. “We’re so ecstatic to continue working with you all to reach Asgard together, and we’ll be sharing more quickly on what’s next.
Valheim is expected to remain in early access – where it will get the similarity new biomes, opponents, bosses, weapons, and develop pieces throughout its development – for at least a year.