Vietnamese audiences control international esports viewership – VnExpress International
Vietnamese esports lovers led viewership of the 2020 Arena of Valor International Champion (AIC), with 2 regional teams enjoying the most streamed hours.
According to a report published earlier this month by analytical site Esports Charts, in 2015 AIC received the most viewership from Vietnamese audiences, representing 68.5 percent of 17 million hours enjoyed, followed by Thai viewers at 23 percent.
Arena of Valor is a multiplayer fight arena video game, with individuals competing in matches lasting 12-18 minutes on average, intending to destroy turrets on the map, and so the core.
The online competition last November, which covered 102 hours of airtime, saw local gamers face leading teams from Thailand, South Korea, China, and other nations.
Although Vietnam’s Saigon Phantom ended up as runner-up after losing to Taiwanese Team MAD, Vietnamese audiences represented 255,000 of 568,000 viewers tuned in to their final fight.
Statistic also revealed Team Flash and Saigon Phantom filched the highest variety of watched hours in 2020 competitions.
Team Flash, winner of 2019 AIC, was the most popular team with 22.96 million hours seen, while Saigon Phantom can be found in 2nd with 17.88 million.
Thailand’s Buriram United Esports ended up third with 16.34 million hours watched, followed by Taiwanese Team MAD (13.79 million) and Thailand’s Talon Esports (11.03 million).
In another report for multiplayer online battle arena computer game League of Legends, Esports Charts stated Chinese professional esports group Suning Video gaming “got a substantial following thanks to the presence of a single Vietnamese gamer: SofM.” The team took pleasure in the highest airtime with 20 hours, equal to 23 percent of the overall airtime of the League of Legends World Champion main stage in 2020.
Vietnam had the greatest number of adult players in the world in 2020. Ninety-four percent of individuals stated they gamed at least periodically while almost 20 percent stated they were regular gamers, according to a survey released by German data portal Statista late in 2015.
In a different report, Statista forecasted online video game incomes in the nation last year to top $10.1 million, up 16 percent from 2019.