From Iron to Radiant, casual to professional, Valorant’s pistol rounds are being dominated by a pesky automated pistol that’s turned the meta upside down. It’s called the Craze, and my god does it need a nerf.

Living up to its name, the Frenzy is a real handful at close range with its high rate of fire, making minced meat of all however the most accurate opponent shooting when rushing or retaking a spike site.

That’s the whole point of the weapon, naturally; an automated handgun should win-out close quarters gun-fights. However it’s supposed to come with a tradeoff that makes its purchase a tactical choice, right?

Not in Valorant, obviously, in which the Craze -unlike its CS: GO equivalent- is low-cost enough to buy in the preliminary together with armor, indicating that the only sacrifice players need to make is not acquire utility.

That would be fine, except considering that you can practically always count on opponent groups having a minimal supply of energy themselves to counter you with, energy, in basic, has just a limited application in a handgun round.

The risk of opponent utility simply isn’t as big a handle a pistol round as it generally is mid-game; you can quickly rush, you can take dangers you otherwise would not, and so on

. What’s more, if you think about that specific Agents, such as Omen and Skye and Sova, currently advantage from having their most beneficial energy available free of charge, there’s extremely little compromise in needing to forgo it for the pistol round in favor of a Frenzy.

This is in contrast to, state, the popular Reyna/Ghost mix, which forces players to trade-off an effective pistol for a lack of armor, hoping for a kill to charge Reyna to overheal. There’s a tradeoff there that makes good sense and demands player-skill in order to benefit from.

That must hold true for the Frenzy too– it needs to cost $500 as the Ghost does, and require the exact same sort of trade-off. But it does not. At $400, you’re still able to buy armor and subdue a Ghost at close variety (thanks to armor).

Not only is it annoying to bet, however it’s likewise making pistol rounds a little a bore to spectate. If you like esports, you’ll understand that handgun rounds are so frequently the most critical and amazing minutes in any competitive video game.

It’s then that you really appreciate the space included with the sort of accuracy aim the very best gamers are able to muster. The effects for losing pistol rounds likewise make them incredibly interesting.

I do not want to see that competitiveness lost to running-and-gunning. This is a tactical shooter, after all -it ought to be about accurate aiming. And when it isn’t about precise intending, it should be as a result of a risky tactical choice that raises the phenomenon of a round.

The pros all agree, too. There are calls from teams throughout North America and Europe to nerf the Frenzy in some capacity, and the most compelling argument I have actually seen is the really exact same I made earlier: the Frenzy needs to be more expensive.

Luckily, Riot Games has actually been on the ball in current months when it pertains to listening to gamer feedback and normally seeking to tweak the video game according to its observations of the meta. I’m confident the group will detect the issue just as it has actually done in current months with rifle running precision, in addition to much-needed changes to maps like Split.

Till then, we’ll have to endure the annoying rat-a-tat of the Craze a bit longer.