In spite of the pro scene in Valorant only simply getting started a brand-new report has recommended that some groups are making more than $25,000 a month in income alone.

A report from Graham Ashton on The Esports Observer has mentioned that the typical income for a Valorant group featuring five players can range anywhere from $15,000 to $25,000 monthly.

This would recommend that some players are currently on $60,000 a year deals, which presumably does not consist of extra sponsorship cash or cash prize. The sources responsible for the info have also said that some top gamers are currently on considerably more than that.

In the world of esports, those aren’t exactly incredible numbers, after all the minimum wage in the LCS League of Legends competitors is $75,000 annually for a single gamer, however for a video game as new as Valorant that figure does appear to be high.

Valorant has actually only been readily available to everyone for a little over a month, having actually introduced on June 2, with a closed beta running for a number of months prior to that. In that time we have seen a lot of competitions, including some that have significant prize swimming pools, but it is difficult to see how any company would be able to make a revenue from a team when paying them $25,000 a month.

From the point of view of the companies paying the teams this is clearly a bet for the future, hoping that they can sign players that go on to be megastars within Valorant and win some major championships. Success like this opens a lot of revenue streams, and success early in a video games life can lead to huge returns further down the line.

You can likewise presume that the gamers being paid this much are pretty happy with the deal too. They are getting paid excellent cash to play a video game they enjoy, and with minimal top-level competitions happening it’s not like their schedule is packed.

So with both parties apparently being delighted with the high amounts teams are being paid currently there seems to be no real drawbacks. However, you just have to take a look at other titles such as PUBG to see why major investment in esports and gamers so early in a video games life can be harmful.

With so much being spent on gamers there requires to be some kind of return on the investment at some time, and as we saw with PUBG, if viewership can not be continual then the chances for that return to can be found in drop substantially. Had actually gamers been on lower salaries then recovering cost on the team would have been a lot easier, however with so much cash invested and lower than expected viewer numbers most significant companies have actually considering that bailed on PUBG and now the money is nowhere near to what it as soon as was for gamers.

Too much too early really can be detrimental to an esport, and while Valorant is probably in a much better position to capitalize as an esport than PUBG was when it released, there is no warranty that it will succeed. Just time will tell on this one.