Categories: -The Daily Gazette, College Sports, Sports

LOUDONVILLE– Her group, today, is operating more as a collection of individuals than it is as a real group.

Which’s not to suggest there are chemistry or sociability issues with the Siena females’s basketball program. In truth, Siena head coach Ali Jaques has routinely praised her team for its maturity and cohesiveness in the middle of this turbulent 2020-21 season.

However Jaques, her group days eliminated from its newest pandemic-related pause and still awaiting its latest round of COVID-19 test results, is attempting to keep her gamers apart as much as possible during their very first exercises today in an effort to avoid another shutdown.

” I have actually got to determine how to have one [gamer] of each position, if we can, [available] to bet the weekend,” Jaques said Wednesday throughout a teleconference with press reporters.

Siena plays Sunday and Monday at Canisius, a 0-2 team checking out a 0-5 squad. It’s possible, however, that the Saints won’t have all their players readily available after resuming in-person team activities on Tuesday, so Jaques is taking distinct steps to restrict contact in between her players up until they’re able later this week to come together for a full-contact practice.

MAAC guidelines dictate this season that a team needs to have 8 available scholarship gamers to be able to finish. To attempt to guarantee Siena has the ability to meet that minimum and field a competitive group, Jaques stated she has actually had one workout group made up of gamers that have formerly checked favorable for COVID-19 … other groups include roommates who are currently close contacts with each other … then, consideration is provided to keeping one point guard away from another, this center far from that center– and it goes on like that as the Saints try to build back up to their complete group working out as one.

” This is what it is,” Jaques said. “We have actually got to make it work.”

And it’s a great deal of work for Jaques, who said she logged 25,000 steps Tuesday as she put her players through all those separate small-group workouts.

” It’s a challenge. It’s nothing we can’t get rid of,” Jaques stated. “Simply takes a little bit of planning and having the ability to adjust.”

The objective, though, is to have at least one complete practice prior to Siena playing its first game since Dec. 12. That will not leave the Saints as prepared as possible, certainly, to play– however it will have them efficient in getting onto the court.

” My objective,” Jaques said, “is to get our group into two video games this weekend– in some way.”

HAUER ‘AWAY’.

After an appealing freshman season that saw her make seven starts, Julia Hauer has yet to play throughout her sophomore season.

That, Jaques stated, will continue to hold true.

” She’s far from the team indefinitely for individual reasons,” Jaques said of Hauer’s status with the Saints.

Hauer didn’t play in either of Siena’s season-opening losses versus Fairfield. A 5-foot-9 forward from Binghamton, Hauer averaged 6.3 points and 4.4 rebounds in 18.8 minutes per video game last season.

COULD PHILOXY PLAY?

Jaques used an “I hope so,” when asked Wednesday if it’s possible that transfer Selena Philoxy– who signed up with Siena’s program previously this month– might play this season for the Saints.

The NCAA’s Department I Council authorized a procedure earlier this month that approved all transfers immediate eligibility for the 2020-21 season, however that decision does not use to a gamer– such as Philoxy– who wasn’t at his/her existing school at the start of the 2020-21 scholastic year.

” However I certainly hope the NCAA takes a major look at her case,” Jaques said.

Philoxy started the scholastic year at Stetson. Philoxy never played at Stetson, and got to that school after beginning her college profession with Seton Hall.

Philoxy, a 6-foot-0 native of Queens, balanced 2.8 points and 6.9 rebounds in 17 games last season at Seton Hall. As a sophomore, Philoxy balanced 5.5 points and 7.6 rebounds per video game.

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