Originally slated to be Phase Three of the Pilot Program, the structure of the mix of revenue sharing and microtransactions has actually altered a bit.

R6 Share will encompass a total of 42 companies, consisting of each and every single org included with the regional professional competitors. The revamped program will run for another four years, making sure the companies involved that Ubisoft is dedicated to Rainbow Six as an esport along with a game.

The old Pilot Program worked as a revenue-producing lorry for organizations involved with Rainbow 6. The gamer would purchase skins with the organization’s colors and logo emblazoned on the selected operator or weapon skin and the org would get a cut of that money.

The old Pilot Program system was so popular that Cloud9 revealed that as of early 2020, it made more cash off Rainbow Six than it performed in CS: GO. There’s a number of factors included with that fact, from high salaries for a CS: GO group, the relative cheapness of APAC rosters (C9 is currently in APAC in R6), to the instability of C9’s CS: GO roster. That’s still excellent for an esport that most think about beyond the highest tiers of competition, however.

The new R6 Share will add in an earnings sharing system in addition to the Pilot Program’s old design, with groups earning a cut of league and Major-specific microtransactions along with their specific team skins and charms.

There will be 3 tiers to the system, which will permit Ubisoft to require more emphasis on the scene from organizations with the ways to promote it the heaviest, while still letting smaller orgs have a slice of the pie. Naturally, the more popular teams will sell more microtransactions, so the tiers are subject to alter.

The first R6 Share items will be launched “over the course of September,” according to Ubisoft.