It was unknown if the misfire would affect the viewership numbers of the RLCS, however the additional week of waiting only added to fans’ anticipation. Over 140,000 concurrent viewers tuned into week one of the RLCS North American area league play, which peaked in viewership as former world champions Cloud9 took on the up-and-coming EUnited team.

For context, last season’s World Champion last peaked at around 280,000 viewers, that makes today’s league play viewership count much more motivating– fans were riding high up on the incredible conclusion of last season and could barely await more expert Rocket League. Not just are the raw numbers remarkable, they’re multitudes in the middle of a weekend packed with competing esports occasions. Essential tournaments in Counter Strike: Global Offensive and Rainbow 6: Siege were taking on Rocket League for audiences throughout the weekend.

In addition, Rocket League just recently hit 100 million overall views on Twitch. This figure counts the total variety of distinct visitors to the stream, and indicates a massive milestone for the growing esport.

Peak viewership for the kickoff of European league play was significantly lower at 90,000, however that figure has to do with 50% higher than European league play matches last season. While it’s prematurely to inform if these numbers are reflecting a development in Rocket League esports, the hype of a brand name new season, or (more than likely) a mix of both, it’s encouraging to see that a technical bad move hasn’t hampered the constant development of Rocket League’s audience.

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After server issues prevented the Rocket League Championship Series from returning last weekend, Rocket League’s premier competition made a triumphant return to start its ninth season.

It was unidentified if the misfire would impact the viewership varieties of the RLCS, but the additional week of waiting only contributed to fans’ anticipation. Over 140,000 concurrent audiences tuned into week among the RLCS North American area league play, which peaked in viewership as previous world champions Cloud9 handled the up-and-coming EUnited team.

For context, last season’s World Champion final peaked at around 280,000 viewers, which makes today’s league play viewership count much more motivating– fans were riding high on the unbelievable conclusion of last season and might barely await more professional Rocket League. Not only are the raw numbers impressive, they’re multitudes amidst a weekend loaded with contending esports events. Essential tournaments in Counter Strike: Global Offensive and Rainbow 6: Siege were taking on Rocket League for viewers throughout the weekend.

In addition, Rocket League just recently struck 100 million overall views on Twitch. This figure counts the overall variety of special visitors to the stream, and indicates a huge milestone for the growing esport.

Peak viewership for the kickoff of European league play was substantially lower at 90,000, however that figure is about 50% greater than European league play matches last season. While it’s too early to tell if these numbers are reflecting a growth in Rocket League esports, the hype of a brand name new season, or (more than likely) a mix of both, it’s motivating to see that a technical misstep hasn’t hindered the constant development of Rocket League’s audience.