Mitek: Cheating in Gaming and Esports and the Need for Stronger Identity Verification
Somebody with thoughts on this is Stephen Ritter, the Chief Technology Officer at Mitek. In addition to driving the technical advancement of Mitek’s mobile deposit, mobile image capture technology and ID card confirmation solutions, Stephen supervises the business’s computer vision and clinical group at Mitek Labs. He has more than 25 years of experience in maker learning, security, cloud and biometrics innovations, and gives the team an ingenious source of technical leadership and proficiency.
Here he shares his ideas on the need for more powerful identity confirmation in video gaming and esports.
Video gaming and esports are among the fastest-growing industries on the planet, estimated to reach $159 billion in 2020 and surpass $200 billion by 2023. Unfortunately, that development has actually likewise caused a considerable rise in cheating; according to a research study by cybersecurity firm Iredeto, 37% of players have actually admitted to cheating.
The esports and video-gaming markets remain in desperate requirement of stronger identity confirmation to help curb this cheating, which can create a harmful environment and eventually cause gamers to leave the game. Esports and video gaming in general have a typical requirement for identity, but for different purposes. On the esports side, it’s everything about money. The esports market is massive; lots of individuals would be amazed at how even single video games like League of Legends (LoL) from Riot Games compare to the motion picture market, the NBA and even MLB. In 2020, for circumstances Riot Games produced an approximated $1.7 billion League of Legends alone. Expert LoL groups are sponsored by significant corporations, top players can make seven-figure incomes and their competitions can offer out places like Madison Square Garden in minutes.
The incentive to cheat is substantial, and a lot of video gaming accounts are connected to free email accounts that can easily be recycled if and when a gamer is caught cheating. Esports business need to need users to confirm their accounts by submitting images of their government-issued identity documents in addition to a corroborating selfie, which would both produce a vital barrier to cheating and increase the repercussions of being captured cheating. Doing so would allow esports business to minimise the unfaithful issue and achieve substantial upside by expanding expert online competition.
It’s not just esports, but video gaming in basic. Cheating removes the fun from the video game and develops a poisonous environment that prevents new players from continuing to play the video game. Using LoL as another example: the game is complimentary to play, however Riot Games makes a considerable quantity of cash by selling cosmetic upgrades (skins) for in-game characters in addition to access to play premium “champions” in the video game. If brand-new gamers have a disappointment due to harmful gamers or cheaters, then they are most likely to give up the video game prior to investing money on skins or spending for access to the non-default champions – costing the video game provider significant revenue.
There is also a happy medium in between casual and professional players – let’s call them content developers. There are a great deal of personalities on streaming services such as Twitch and YouTube that make remarkable quantities of cash through subscriptions and suggestions. It is not uncommon for a streamer to get an audience due to the fact that she or he is proficient at a video game – the temptation to use cheats to construct an audience is large. Due to the fact that of this, gaming companies need to deploy sophisticated biometric-powered identity verification solutions to minimize the risk of players carrying out fraud in the pursuit of establishing big fanbases and making cash.