On January 2 Steam hit 25.4 million concurrent users, a record that lasted simply over a month. As of today, the record now stands at 26,401,443. That’s linked users, not gamers in-game, nevertheless. There were 7.3 million people in-game at the time, which is under the record 8.1 million in-game gamers at the end of March 2020, back when the COVID-19 pandemic was very first going international.

The top 5 games by playercount at the time were Counter-Strike: Global Offensive, Dota 2, PlayerUnknown’s Battlegrounds, Peak Legends, and Tale of Immortal, a Chinese RPG that’s currently just available in Simplified Chinese. This weekend marked the beginning of lunar brand-new year getaways for some individuals, which likely helped this newest boost, although Steam’s numbers have been increasing progressively for practically a year now.

Steam’s concurrent record was only 18.8 million in February 2020, and it took two years to get there from the previous record of 18.5 million when PUBG was removing. The existing rate of development is a considerable modification.

As Valve said in its 2020 year in review, in which it celebrated having 120 million regular monthly users, “While Steam was currently seeing significant growth in 2020 prior to COVID-19 lockdowns, computer game playtime surged when individuals began remaining house, drastically increasing the variety of consumers purchasing and playing games, and hopefully bringing some delight to counter-balance some of the craziness that was 2020”.