SEGi buckles down about video gaming
THE just recently concluded SEGi Cup – Mobile Legends: Bang 2020 (MLBB 2020) saw almost 200 groups and some 1,000 gamers taking part in the month-long tournament.
Arranged by ESTO and sponsored by SEGi College Subang Jaya (SEGi), the public e-sports competition which concluded last month on Dec 23 was streamed online, garnering tens of thousands of views.
The winning teams were: Homebois (champion), Lunatix (very first runner up), Revenant (second runner up) and Geek Fam (fourth place).
The SEGi Cup, said the college, was held to promote and encourage the young generation to be more associated with the e-sports market which can cause a gratifying career path.
Expert players can end up being immediate millionaires simply by winning a single worldwide tournament, SEGi said in a press release.
SEGi principal Calvin Chan said the college’s goal was to raise the requirement and awareness of e-sports in Malaysia.
The competition allowed learners to get acquainted with skills, methods, and techniques of gaming as an e-sport, he stated, including that individuals likewise got to develop and improve their gaming skills as they contend with fellow enthusiasts of different video gaming levels.
“The e-sports market is an amazing and quickly growing industry. E-sports was recognised as a medal occasion at the SEA Games and it is a main medal event in the upcoming 2022 Asian Games,” he said, including that SEGi has a state-of-the-art e-sports studio that can be utilised for competitions like these and worldclass trainers to teach, demonstrate and share their skills with aiming e-sports lovers.
He stated it was necessary for both young and skilled skills to reimagine the possibilities in their field of work.
The fast-growing e-sports field used to be focused on gaming competitions however it quickly progressed into a full-fledged community that has produced new profession opportunities, he included.
Last year saw the SEGi school introducing an e-sports studio equipped with the most recent video gaming centers. The college likewise launched its very first e-sports competition including games such as League of Legends, Super Smash Bros and King of Magnificence, while formalising a partnership with FSA Sports Management Academy and world-renowned E-sports group – EVOS Esports, to offer a joint accreditation program in Esports Creative Content Development.
“As SEGi moves towards IR4.0, our involvement in innovative fields like e-sports can shape viewpoints, modification point of views, create tasks and change the job market.
“This will not simply advantage individuals but also the public who wish to obtain additional abilities,” said Chan.