Athletics and Recreation announced QEA’s club approving on Nov. 16

As of this week, the Queen’s eSports Association (QEA) is now the very first– and just– gaming-based leisure club on school.

The Athletics and Entertainment (A&R) department revealed the club’s sanctioning on Nov. 16, hailing QEA as Queen’s main representation in the bourgeoning neighborhood of post-secondary eSports, which includes large and small competitive video gaming.

” A&R has recognized the considerable and growing interest in taking part in Esports, and are anticipating working with trainee leaders in growing viewership and participation,” the press release said.

This growing interest has been revealed by universities across North America. In Canada alone, eSports groups can be found at nearly every university, and some schools like the University of British Columbia and the University of Toronto even provide eSports scholarships for trainees.

In an interview with The Journal, QEA’s Co-Chair, Josh Abbey, explained what the advancement means to him and his fellow club members.

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” We’re getting the support we require to develop our competitive environment,” he stated.

Abbey, ArtSci ’22, initially signed up with QEA 2 years ago as video game director for the League of Legends branch of the club. After pursuing an administrative function in his second year, he was then asked to be one of the co-chairs for the 2020-21 school year.

In general, he believes approving the club will enable QEA to retain its administrative autonomy, while also providing the executive group more opportunities to expand the club’s subscription and involvement in competitors around the province. Registration for the club has actually already opened.

” With the Sports and Recreation department actioning in, we have the ability to get involved in the Ontario Post-Secondary eSports tournament, which is something we previously would not have actually had the ability to do,” Abbey stated.

Relating to how the pandemic has actually affected the club, Abbey stated subscription and participation has actually not seen any drop whatsoever. In part, he believes this is due to A&R’s impassioned desire to have QEA become a location for students who are not able to take part in its regular in-person club activities.

” That’s why our shift from AMS to Sports and Leisure has gone so smoothly.”

Abbey highly encouraged anybody interested in eSports to give QEA a try. He thinks the club’s capability to accommodate a vast array of games, experience levels, and competitive dispositions is its chief property.

” This year, we’re trying to launch more casual console gaming [for members], whereas in the past, we have actually concentrated on the traditional eSports titles, which are more PC oriented,” he stated.

” We’re actually expanding our horizons so we can be as inclusive as possible.”

Moving forward, QEA wants to build an on-campus gaming lounge for its members to further facilitate club solidarity.