Thanks to the work of different athletes and the Black Lives Matter movement, numerous sports markets are assessing their deep-rooted racism. The esports neighborhood ought to do the same.

It does not take a specialist to realize that racism in esports is widespread. Perhaps one of the most notorious cases was that of Terrence ‘TerrenceM’ Miller.

Miller is a Black professional player who focuses primarily on card games. In 2016, he participated in the DreamHack Austin Hearthstone tournament and reached the finals, which was live-streamed on Twitch. He played well, ending up in 2nd location. Nevertheless, as quickly as the match ended, he was bombarded with racial slurs in the chat. The spam was so overwhelming that Twitch had to develop a brand name new method to combat these instances, but the damage was currently done.

Maybe we are missing some crucial nuance. While there are typical issues that are extensive in the video gaming neighborhood, minimizing the entire industry to its most affordable denominators of bigotry is not reasonable treatment. One specific area stands out in gaming’s addition potential. Obviously, I am discussing the battling game neighborhood.

There are lots of reasons that the FGC is the exception to the guideline when it comes to racial diversity. FGC keeps ease of access, adapts the “in person” aspect of mass participation in tournaments and doesn’t avoid political statements from its gamers.

This last element is significantly clear to onlookers, especially with the increase of star player Dominique ‘SonicFox’ McLean. A gay, Black and furry player, McLean has actually been making headlines for their unapologetic dedication to their political beliefs and for their incredible fighting video games capability.

Their honesty and openness, combined with their master ability, ensured them the “Finest Esports Gamer” award at the 2018 Game Awards. But it does not require a celeb the size of SonicFox to understand the variety present in the FGC. The competition roster and content developer demographics, which top all other communities for esport pros of color, reveal it much better than any post perhaps could.

However, even with the appreciation it has actually received, the FGC still faces one outright concern that endangers its survival: the relative lack of sponsorships.

This issue equates into extremely tangible repercussions, primarily the small quantity of reward money in competitions. For instance, among the most popular championships in the FGC is called “EVO,” and it has different manifestations based on which video game individuals are playing. “EVO 2016” for “Street Fighter V” had the biggest prize swimming pool out of any EVO competition to date, generating just more than $100,000. While this may seem large, it fades in comparison to the last 6 “The International” DOTA 2 tournaments, all of which had a prize pool bigger than $10 million. Pair this with the truth that lots of FGC athletes are not in a group, and it’s clear how tough it is to make a living as an expert combating video game player.

All this leads us to one possible conclusion: If the esports industry truly wishes to tackle its bigotry issues, it needs to support the FGC.

Companies need to start sponsoring large-scale events such as “EVO.” While this might appear like a “top-down” approach that is doomed to stop working, it fits the present context completely.

The FGC currently has strong structures when it pertains to racial diversity. In this situation, more business sponsoring events will lead to a boost in cash prize. This increase indicates more people signing up with the scene, in addition to maintaining the professionals currently there. With the spotlight on the FGC, the requirements for inclusivity would increase, especially if that is how business choose which tournaments to sponsor. This pressure suggests that the FGC would need to keep its variety or threat losing the support it has actually acquired.

This tip does not equate into a permanent service for racism within the video gaming community. However it is a step towards a much better, more diverse industry. Ultimately, computer game are expected to be taken pleasure in by anybody and everybody. If the expert side of it does not reflect that, then the market is heading in the wrong instructions.