Additionally, PlayVS announced the rollout of a two-league competitors system that will include university and leisure leagues. In partnership with the National Federation of State High School Associations (NFHS), 23 states will enable their schools to develop varsity esports groups to complete in state-wide champions. Presently, League of Legends and Rocket League will be the only video games recognized as varsity esports, but according to a statement, more are to be included quickly. Schools will be able to field one varsity team per video game.

Recreational leagues will be offered in all 50 states and the District of Columbia, using the full suite of main PlayVS titles. There will be no limitation on the number of groups that can represent a particular school.

Last September, PlayVS closed a $50M USD Series C financial investment round led by New Business Associates, which brought the business’s total funding to $96M. Previously this year, the company was recognized by Riot Games as the official provider of high school League of Legends.

The high school esports area is still extremely much in its infancy, with other platforms using competitors services as well such as High School Esports League. Where lots of traditional sports in the U.S. have developed a direct path to the expert level through high school and college, the course to professional esports is less clear, and is not controlled by any 3rd parties. As a result, there is a chance for scholastic esports programs to not just supply services to school, but to assist define where high school esports suits the general esports environment.