Over 27.9 billion hours watched across Twitch, YouTube Gaming, and Facebook Gaming in 2020, according to report|Dot Esports
Throughout 2020, audiences viewed a combined 27.9 billion hours of content throughout all platforms, with viewership reaching 8.26 billion hours in just Q4 alone, according to a data report from Streamlabs and Stream Hatchet.
YouTube Gaming almost doubled its total watch time from 3.19 billion to 6.19 billion, while Facebook Gaming saw the largest growth in regards to portions, jumping to 3.1 billion hours from 1.09 billion hours.
Twitch still stays the top dog when it pertains to all streaming content, setting more records for the market, consisting of most hours seen in one quarter with 5.44 billion hours in Q4. The platform alone represented more than half of the 8.26 billion hours enjoyed in totality across the three services to liquidate the year.
For banners, they broadcasted 916 million hours of content across all platforms in 2020. That is a 45.4 percent boost from 629 million hours streamed in 2019, with Q4 accounting for 255 million of those hours.
Particularly for Twitch, the platform saw a 67.36 percent jump in hours viewed from 11 billion in 2019 to 18.41 billion hours in 2020. This growth reveals that Twitch now represents 65.8 percent of the total streaming market’s hours watched and 90 percent for overall hours streamed compared to Facebook and YouTube.
Among the greatest gains for Twitch was available in the form of the platform’s typical concurrent viewership, which reached 2.5 million viewers in Q4, almost doubling 2019’s 1.2 million average from Q4.
YouTube Video gaming saw some enormous growth too after getting top skills like Jack “CouRage” Dunlop, Rachell “Valkyrae” Hofstetter, and the exclusive broadcasting rights to the Call of Task League.
As a whole, the platform saw a 96.5 percent boost in hours seen, going from 3.19 billion to 6.19 billion. Since Q4, YouTube Gaming now represents 23.3 percent of the marketplace share for hours viewed 4.1 percent for hours streamed, with approximately 871,000 concurrent audiences on the platform in Q4.
Facebook Video gaming nearly tripled its viewership, going from 1.09 billion hours to 3.1 billion hours watched and averaging around 408,000 viewers in Q4.
As for leading games and events for Twitch, Simply Talking was one of the most viewed category on Twitch, growing 31 percent from 522 million hours to 682 million in Q4. League of Legends took 2nd at 485 million hours viewed, while Among United States exploded onto the scene and brought in more than 416 million hours of watchtime.
The LoL World Championship 2020 was the top occasion of the year, with a combined overall of 110 million hours enjoyed during its runtime, while Riot Games was also the most-watched publisher at 680 million hours throughout all of its titles, including LoL, VALOTRANT, Teamfight Methods, and Legends of Runeterra.