New GeForce NOW library policy requires video game publishers to opt-in by May 31
Nvidia concerns opt-in policy for game designers and publishers. This new guideline aims to prevent GeForce Now from losing games.
GeForce Now’s growing library presently has more than 2,000 video games and Nvidia’s wishes to keep the momentum going. The company revealed Wednesday that a new opt-in policy for video game designers and publishers will avoid it from losing games.
Given that its launch, GeForce Now licensing problems with Activision/Blizzard and Bethesda led to the elimination of a number of video games. To avoid any future mishaps, GeForce Now’s opt-in policy aims to protect its library and bring back user faith.
Nvidia states that more than 200 video game publishers are currently on board and some are pending. Those who don’t opt-in by May 31 will have their video games eliminated from its platform.
“Going forward, only the games that are chosen in will be available on the service, providing confidence in the GeForce Now video game library,” Nvidia said in a post.
GeForce NOW’s brochure of video games consists of AAA hits like Peak Legends, Counter-Strike: Global Offensive, Fate 2, Dota 2, Fortnite, and Rocket League simply to call a couple of. Cyberpunk 2077 is likewise anticipated to hit GeForce Now on its release day in September.
As we previously reported, “The Long Dark” game developer, Raphal van Lierop knocked Nvidia for not asking consent to add the game to its library.