A common joke concerning Valve is that they “used to make games but now [they] make money.” This is a recommendation to how the game development studio ended up leading the biggest digital marketplace for PC games.

The criticism has actually stood, as Valve went through a period where its advancement slowed to a crawl, and their original releases appeared to come increasingly more rarely. For a business responsible for a lot of cherished titles, many fans were stressed they ‘d never ever see another mainline Valve game once again.

There was a time when all of the Valve mainline series were huge successes. Its mainline series, Half-Life, Website, and Counter-Strike, were all category specifying video games in their own right. In addition to those, Valve also developed pivotal sequels to popular mods, with Group Fortress 2 and Dota 2.

Maybe the only video game created by Valve that didn’t go on to end up being a big success in its genre, was their effort at an online collectable card video game embeded in the Dota universe, Artifact. Newell in fact brought that up himself, and said that it is something they are still dealing with.

Aside from Artifact, every video game made by the internal development group at Valve has actually been a major entry in its category. Most recently, Half-Life: Alyx raised the anticipated quality for VR games, both in terms of gameplay, story, and scope.

Many companies the size of Valve participate in an advancement cycle and release games regularly on a yearly schedule. Studios like EA, Ubisoft, and Activision appear to put a brand-new item from their primary series every couple of years.

Fans of Half-Life have had to handle incredibly long haul times for brand-new video games. Prior to Half-Life: Alyx, the last brand-new entry in the Half-Life series was Half-Life 2: Episode 2, released in 2007. Because that time, fans have actually had minimal details launched concerning the next entry in the series, up until a surprise leakage seemed to indicate that Valve had actually quit on Half-Life 3.

Valve apparently has a really high expectation of quality for any entry in the Half-Life series. They reached saying that they will not make another Half-Life game unless they can establish a fun and original mechanic that the game would enable them to check out.

This emphasis on game mechanics over anything else indicates that even though Half-Life has more story to tell, that story won’t get informed without the correct car to experience it.

This is why the current Half-Life entry was a VR title. The new innovation expanded the potential style space for Valve to check out, and allowed them to experiment with new tools.

Gameplay-first game design has actually paid off for Valve in the past, but it’s fair to state that fans have been more than nervous for a new entry in their favorite Valve series.