Free Fire is among the most popular mobile games worldwide, with a vibrant esports scene. Since its beginning, the game has been blowing up charts in terms of download numbers, profits, user base, and year-over-year development. It was the most downloaded mobile game of 2020, acquiring more than 220 million installs.

Due to travel limitations worldwide, LAN events were not possible. Hence, the Free Fire World Championship was replaced by the Free Fire Continental Series (FFCS), a local tournament played in 3 areas (Asia, EMEA, and the Americas).

Esports Charts, an analytical firm that examines trends of esports development, has launched its report of the recently concluded FFCS.

The FFCS Asia attracted almost 830k average audiences and almost 2.6 million peak viewers (excluding the Chinese audience). India made the biggest contribution to the brand-new record, with 1.5 million peak audiences on the Hindi-language stream.

The Hindi-language stream constituted 47.74 percent of the total hours seen, followed by the Indonesian stream with 25.49 percent and the Thai broadcast with 11.32 percent.

The FFCS Americas garnered around 800k typical viewers, in addition to almost 1.7 million peak viewers checking out the broadcast.

Spanish was the most popular broadcast language during the regional finals, gathering almost 890k peak audiences. The Portuguese broadcast stopped at around the 845k peak viewers mark.

While the Asian and Latin American areas are wholly occupied by mobile esports, this pattern is just recently getting momentum in Europe and the CIS.

The FFCS EMEA brought in almost 293k peak viewers. The Arabic stream peaked around the 142k mark, while the Russian stream gathered more than 128k peak viewers. In the EMEA region, Russian became the 2nd most popular language after Arabic.

Despite Free Fire becoming the leading mobile esports game on Twitch, it continues controling YouTube in terms of video patterns and broadcasts. In 2020, the local Continental Series Championships in Asia and America went into the platform’s leading 5 most popular esports events based upon the peak viewers.

Among these, the Asian League took the very first area, leaving even the League of Legends World Champion, Esports Charts included.