The second edition of Turkuvaz Media Group’s Esports Summit was held online in the middle of coronavirus pandemic procedures on Tuesday under the style of “Structure The Future’s Sports.”

The occasion concentrates on the emerging sport’s march towards mainstream acknowledgment, the billion-dollar market it has produced and its increasing reach throughout the world, especially in a year when the coronavirus pandemic either completely halted or severely interfered with lots of sports. Another topic of discussion was the exponential growth of the esports market.

Professionals approximate international esports revenue in Turkey has increased to TL 1 billion ($131 million) with the capacity for more development.

In an opening speech to the summit, Alper Afşin Özdemir, president of the Turkish Esports Federation (TESFED), stated Turkey, through the federation, plans to develop an international brand in the sector. The federation, developed in 2018, has actually come a long way according to Özdemir, who stated they have opened branches throughout the country and issued licenses for more than 2,200 players, including 200 ladies, and the variety of esports centers has actually reached 17 in two years. Özdemir mentioned the accomplishments of Turkish gamers in the worldwide arena, noting that the national team took home the leading title in the FIBA NBA 2K21 tournament, its biggest achievement to date.

“Esports is a rapidly growing field. It represents a new home entertainment kind and in the show business, its share is growing. The gaming/esports industry is an environment worth $200 billion and it continues to broaden while affecting other sectors also. In Turkey, more than 35 million people play games, and 4.5 million amongst them are esports players. 56% amongst them are males and the rest are females. Turkey has a young population, and esports becomes part of their lives. More than 700,000 fans saw our last nationwide competition,” he stated. Özdemir likewise highlighted Turkey’s function in video game development. “We have crucial designers as Turkey aims to be a game production hub. We have actually seen good developments in that sense, like the sale of Peak Games (to U.S.-based mobile gaming giant Zynga). Turkey is likewise ending up being a brand name in the gaming sector,” he stated.

Özdemir noted the rise in interest in esports amongst Generation Z, who prefer esports over other types of home entertainment like football or films, which motivated more financial investment in the sector. “Today, major football clubs like Fenerbahçe, Galatasaray and Beşiktaş buy esports and have groups. At universities, esports clubs have been established and local competitions are being held,” he said.

The outbreak of COVID-19 dealt a blow to many sectors but according to Özdemir, it barely affected esports, even proving to be advantageous. “In the post-COVID age, digitalization will increase and it will unquestionably help esports. It will be more a part of our lives,” he stated. On business side, Özdemir stated esports provides numerous chances for the youth weighing profession alternatives, keeping in mind the sector needs coaches and experts, not just full-time esports specialists.

Sponsored by computer peripheral maker Logitech, the summit hosted numerous prominent figures from the world of esports and gaming in basic to go over the topics.

Along with Mert Tanrıverdi, the basic supervisor of Bundesliga football club Schalke 04’s esports department and the presidents of Turkey’s leading esports teams, the summit hosted International Esports Federation General Secretary Boban Totovski.

The event also hosted Fatih “Luger” Güven, Turkey’s most effective esports player who moved to 100 Burglars, the League of Legends team formed by NBA group the Cleveland Cavaliers.