eSports: Supporting the next generation: Group Game Changer
Considering that its creation in 2020, the e-sport group is identified to bring in new and young players into its ranks.
The first Luxembourgish e-sport federation, LESF simply put, was founded in June of 2020, and gradually, the first groups start to emerge:
RTL Today article: Benelux’s most significant Esports group is now based in Luxembourg (4 Nov. 2020).
” Team Video Game Changer” is another addition for the federation. The club was likewise developed during the pandemic, and already counts around 15 gamers in its ranks. They focus on three specific video games at the moment: Fifa, League of Legends, and Counter-Strike: Global Offensive.
Yann Miller is the general supervisor of the club. His objective is to draw in young skills, both from Luxembourg and from abroad, where e-sport is already more developed. Nevertheless, local parents often seem not really impressed with the possibility of their children ending up being severe players: “We were currently in contact with a teenager excelling at Fortnite, but sadly, his moms and dads protested him signing onto our team.”.
Although the club has very minimal financial ways as a non-profit organisation, the objective is to eventually be able to support its members: “At the moment, all we can do is perhaps award some gamers EUR100 per season or per month, but for them that is already a great reward.”.
The long-lasting strategy for the national gaming community is to get rid of the stigma from their activities and get a comparable credibility as has actually ended up being custom abroad. Presently, they face just as numerous obstacles as other sports, due to many event cancellations brought on by Covid restrictions. As soon as competitors can be held again, the strategy is to advance particularly in the domain of Counter-Strike, Miller even more conveys. Until then, the community still needs to combat the concept that their activities do not show a genuine sport.