Secret Background: The idea of a team-owned esports league has actually been kicked around for many years. Major publishers like Activision Blizzard need teams to buy into their exclusive leagues, like the reported $25 million to enter the brand-new Call of Duty League. Valve, the studio behind CS: GO, takes a more off-hands technique, enabling organizers like ESL to set up competitions throughout the year. Flashpoint is guaranteeing greater profits share in cutting out a third-party organizer, including the “highest earnings share in esports” to players.

What To Look for: If Flashpoint can achieve what it’s setting out to do. Margins in esports are tight or perhaps non-existent as is, and with recognized tournament organizers currently operating in the area like ESL and Turner Broadcasting’s ELEAGUE, it may be a difficult play to attract brand names with its UFC-style broadcasts. It’ll also be intriguing to see if other top esports organizations like Team Liquid (a CS: GO powerhouse valued at an estimated $320 million) wind up joining.

More Reading: When it pertains to esports earnings, today it pays more to just livestream in your home and nab private sponsorships, as seen with the approximated $17 million made by Fortnite streamer Tyler “Ninja” Blevins.

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24 January 2020, Saxony, Leipzig: Members of Team Sprout will be one of 8 groups completing for … [+] cash prize totalling 100,000 US dollars at the Dreamhack in the computer video game Counter-Strike. Image: Alexander Prautzsch/dpa-Zentralbild/dpa (Photo by Alexander Prautzsch/picture alliance through Getty Images).

Topline: A first-of-its-kind esports league is pertaining to Counter-Strike: Global Offensive with the launch of Flashpoint, a series that will be owned by the teams within it– just like the NBA and NFL– with live broadcasts modeled on the UFC and WWE.

Key Background: The idea of a team-owned esports league has been kicked around for several years. Significant publishers like Activision Blizzard need groups to buy into their exclusive leagues, like the reported $25 million to go into the brand-new Call of Task League. Valve, the studio behind CS: GO, takes a more off-hands approach, enabling organizers like ESL to arrange tournaments throughout the year. Flashpoint is promising greater income share in eliminating a third-party organizer, consisting of the “greatest profits share in esports” to players.

What To Look for: If Flashpoint can accomplish what it’s setting out to do. Margins in esports are tight and even non-existent as is, and with established competition organizers currently running in the area like ESL and Turner Broadcasting’s ELEAGUE, it might be a tough play to bring in brands with its UFC-style broadcasts. It’ll likewise be interesting to see if other top esports companies like Team Liquid (a CS: GO powerhouse valued at an estimated $320 million) wind up signing up with.

Additional Reading: When it concerns esports incomes, right now it pays more to simply livestream in your home and nab specific sponsorships, as seen with the estimated $17 million made by Fortnite streamer Tyler “Ninja” Blevins.