Dota 2’s Mistwoods update dropped the other day, making a lots of changes to the video game and adding its 120th hero: a crossbow carrying woodland creature called Hoodwink.

Update 7.28 is Dota 2’s 5th of the year, but probably also its biggest, including an entirely brand-new mechanic right before the holidays called Aghanim’s Shards: items that can be bought to provide heroes entirely brand-new capabilities or update existing ones in the middle of matches. They work similarly to Aghanim’s Scepter in this regard, letting gamers spend 1,400 gold to broaden their character’s arsenal of abilities.

For instance, a Shard on Lich includes Ice Spire, a brand-new ability that develops a huge icicle slowing enemies around it and offering something extra for Chain Frost to bounce off of. A Fragment on Centaur Warrunner, on the other hand, upgrades the hero’s existing Double Edge ability to approve a strength reward that can accumulate to five times.

Hoodwink, on the other hand, is an agility-based varied hero with nukes, disables, and escape alternatives. In all these methods she seems to play a lot like the fan-favourite Windranger. Nevertheless, Hoodwink has a supreme capability called Sharpshooter that lets her charge up a long range shot reminiscent of Assassinate, other than that it has to be manually intended. I predict her being incredibly popular in pub matches for all of these factors.

And there are a host of other changes in the update, particularly to the product economy. A new early video game product called Fluffy Hat expenses 250 gold and increases heroes’ health by 125. Helm of the Dominator can now be upgraded to level 2 to take control of Ancients. Blink Dagger now has 3 new upgrades also which add effective perks for the few seconds after you appear someplace, like minimized cooldowns, higher damage, or reduced damage by the surrounding opponents. A lot of existing devices has actually been re-balanced also. There are even a couple of overall game tweaks, like matches now beginning in the evening and less gold for eliminating neutral creeps over the course of a match.

Like I said, it’s a lot. Learning all of the ins and outs of Dota 2 takes numerous hours, and after that hundreds more when Valve shakes things up like this. But it might simply be sufficient to get me to re-download the game for the end-of-year break. You can go find the full list of modifications over on Valve’s website.