Cloud9 just recently followed in the steps of Complexity’s “Juggernaut” and assembled their own worldwide super team, calling themselves the “Colossus.” No resource was spared in the development of this project, with basic supervisor Henry “HenryG” Greer advertising every monetary information along the way. Teams developed from scratch are usually permitted time to settle in and build a foundation they can rely upon. Yet, one uninspired online performance in Flashpoint 2 has fans too soon claiming the whole project is a waste of money.

You don’t need to look far to discover greatly upvoted declarations like this on Reddit after simply 4 maps of official play, “I believe the pressure will kill this C9 roster if they do not start carrying out soon.” Follow that up with this one, “Dunno who got played worse, Jack Etienne for providing a caster the carte blanche to invest his money and be the GM for his team or HenryG for signing es3tag for the money he did.” The post-match thread is full of comparable quips.

While the claims by both HenryG and in-game leader Alex “ALEX” McMeekin were bold and conceited heading in, it was a tough ask to see them leading both Virtus.pro and OG in their very first official matches. Both of those groups have deeply-rooted systems and interact on a level that provides an upper hand on newly produced lineups. So while they did underperform, we are discussing a tiny sample size of just four maps. Practically each and every single one of the top teams in the world have lost four maps in a row, particularly this year.

Maybe this apparently limitless age of online play has modified the way fans translate performances. Previously, online play existed just for fairly meaningless league play or competition certification. It wasn’t out of the regular to see superior gamers drop matches versus groups they need to in theory have actually beaten, due to the volatility online play produces. Despite being the only Counter-Strike we need to see at the moment, one should take a majority of the outcomes for the entire year with a measured dose of skepticism as it refers to projecting the future.

Developing a leading expert CS: GO group isn’t as easy as it looks and above all else, takes time to come to fruition. Map pools take weeks to construct, protocols then need to be implemented, interaction will always require adjusting, and functions will inevitably require some massaging. Intricacy and OG are recently discovering their consistency nearly a year into the procedure, why should we expect anything different with Cloud9? Anticipating instantaneous results even if a group was costly to put together and their stakeholders talked garbage is silly, even more so in the current environment.