Coronavirus: Bonding by video gaming together from home, Sport News & Top
E-sports body aims to back communities by assisting to organise and sponsor events
Gaming enthusiasts who are remaining at home during the circuit breaker period will now have a platform to connect with others throughout this Covid-19 pandemic with the launch of the Singapore E-sports Association’s (SGEA) effort, #SGPlaysTogether, the other day.
As part of the initiative, SGEA will supply support to numerous video gaming communities here to run competitions, and conduct school outreach programs with the Singapore Cybersports & Online Video Gaming Association (Scoga).
SGEA president Ng Chong Geng said: “#SGPlaysTogether motivates youth to bond online by playing computer game that they enjoy, following Singapore’s call through the #SGUnited message on the importance of Singaporeans, consisting of youth, to exercise their part in the fight to safeguard one another and conserve lives in the middle of the pandemic.”
SGEA wishes to support to 10 gaming communities – a neighborhood is a gaming title such as Fifa – and engage 300 to 500 players per neighborhood.
Neighborhood leaders submit their proposals through an online form with information such as tournament dates and competitors structure, and SGEA will select jobs to support based on whether the plans are executable.
Help is used in the form of Care Plans, a selection of items and vouchers worth $3,000 to $5,000, and aid with organising the competition or event if required.
Social business SOOS OIO, which uses gaming to empower youth through arranging workshops and competitions in the neighborhood, is putting together a Dota 2 workshop and tele-matches for 40 to 60 people as part of #SGPlaysTogether.
The online workshop will take place next Tuesday, while the tele-matches will be played on the weekends of May 30-31 and June 6-7.
Ruth Lim, an e-sports coach at SOOS OIO, said: “There are a lot of neighborhood events and competitors now, but it might be daunting for those who play delicately. When we discovered the effort, it was an opportunity to in fact run it as a community event, even for those with no competitive experience.”
The National University of Singapore E-gaming Society (NUSEG) is also organising a post-finals celebration event for the school making up seven video games. These are League of Legends, Overwatch, Group Fight Tactics, Super Smash Bros, Rainbow Six Siege, Dota 2 and Hearthstone.
NUSEG president Sean Heng stated: “When I first saw it, I was motivated because there is support for us in the gaming neighborhood. Despite the fact that NUSEG has been here for 13 years, we did not have assistance from the Federal government to arrange competitors, we constantly needed to discover our own sponsors and people who are like-minded.”
” It is good getting acknowledgment and the aid from the effort, and I am anticipating more of these efforts in the future.”
Optimum value of care packages the Singapore E-sports Association is using to gaming communities.
As part of its school outreach efforts, SGEA, together with Scoga, is intending to connect to over 10 schools, that include the Institute of Technical Education, polytechnics and universities, to use e-sports and skill development programs.
Both associations will likewise work with trainees to organise tournaments within the school video gaming community.
* Additional reporting by Neo Yee Pung.