An alpha develop of Steam’s Chinese customer has been obtained by one outlet, revealing the limits that the platform will place on Chinese players.

The news comes by means of Win.gg, reporting the alpha develop was launched around May 19th. While we had not heard much about the Chinese client given that its announcement in 2018, Win.gg have somehow gotten their hands on a build, which appears to have English language assistance.

While the alpha construct reportedly has no Chinese servers, the construct has several “features” all based around the Chinese government’s purported efforts to counter video game dependency and myopia, and other Chinese laws.

The first of these is a caution screen that plays for five seconds on the start-up of every video game.

For those counting on 3rd party translation, the above states:

” Healthy Gaming Advisory

Boycott hazardous games; reject game piracy.

Workout self-protection; prevent deception.

Moderation promotes brain health; excess play is hazardous to the body.

Well-planned use of your time will result in a healthy way of life.”

The second major various is that user profiles are only revealed through Steam’s ID number system (with profile images replaced with an enigma). Win.gg propose that Steam Neighborhood features need to first be authorized by a federal government firm prior to being shown. This may even level to specific profile names and avatars.

It ought to be kept in mind that while users in China can buy games through Steam, they can not access any community features such as chat, forums, shared screenshots, and more.

Lastly, it appears that the Chinese Steam customer is complicit with restricting when a user can play (according to the Chinese federal government’s current laws).

Regardless of Win.gg’s own PC os clock being 4 pm, a caution screen informed them they might not play a game due to the fact that it was in between 10 p.m. and 8 a.m. (it would have been 5 a.m in China at the time). It asks the user to “Please take a break.”

This apparently accompanied Counter Strike: Global Offensive and DOTA 2 (both video games currently offered in China), however not with other games. This might suggest other Chinese laws on video gaming are likely to be in place, such as limitations on how frequently users play games, and perhaps limitations on engaging with foreigners.