Illustration: Amazon Game Studios

Recently, Amazon Games launched Crucible, a free-to-play, team-based shooter, to moderate excitement. 8 days later on, Crucible players are practically nowhere to be discovered on the (Amazon-owned) Twitch streaming service, a strong indication that the neighborhood around the video game seems to be already diminishing.

Crucible, presently readily available just for PC, pits gamers versus other gamers and alien animals on a harmful planet. Part Overwatch, part League Of Legends, with aesthetics that reminded me of Electronic Arts’ Anthem, Crucibleis … fine. Generic, yes, but playable, and even fun with a great group. However in a world with video games like Valorant, Overwatch, Dota 2, and Fortnite, “great” isn’t enough.

Over the last few days, I’ve been signing in on Twitch and seeing how well Crucible is doing compared to other, comparable games. The outcomes are especially poor for a just-launched, much-hyped video game. As I compose this, Crucible streams are attracting under 600 viewers in total. That puts it listed below games like the original EverQuest (very first launched in 1999), Grand Theft Vehicle: Vice City (2002 ), and something called Anime Land.

Screenshot: Twitch.com, Kotaku

Earlier today, Crucible did have over 5,000 viewers– still not great compared to video games like Fortnite and Valorant that frequently have 10s of countless audiences or more, but much healthier. However, that number was almost completely due to a single sponsored stream being run by Twitch user NiteNightKid. Once he stopped streaming Crucible and went back to League of Legends, the audience count dropped back down to less than 600. (I reached out to Amazon and Twitch to get more details about the sponsored streams, but have not received a reaction.).

Amazon is definitely trying to get Crucible into the spotlight. Advertisements for it are plastered everywhere I look. On Twitter, you can discover old tweets from popular streamers promoting the game and the fact they were planning to play it on stream.

Just last week, a large event was announced involving stars and popular banners. But that event has actually now been held off as Amazon Games focuses on improving the video game. That appears to be the present state of Crucible: Nearly every post on its official Twitter account is about spots, updates, fixes, and brand-new builds.

From a technical perspective, it seems that Crucible’s most significant problem is with matchmaking. Players are having to wait a very long time to discover matches. This might simply be an issue with its servers, however it could likewise be an indication that Crucible doesn’t have a large community supporting it. Glancing at the gamer count on Steam Charts, things aren’t looking great. With a peak of 10,600 concurrent gamers, Crucible is doing worse than 2016’s Battleborn, a similar hero-based PVP video game that never ever found much success. Since today, less than 2,500 players are presently online in Crucible. Which’s a problem for a game developed around the anticipation that lots of gamers will log in every day.